Because nothing is ever simple
Jan. 20th, 2023 10:47 pmToday, like yesterday, was not terribly productive. I focused a lot on working on a website, which ate up most of my free time (where "free time" means time that I'm not resting while eating).
I am getting toward the end of one of my stories, and after much consideration, I've decided that my next one will be interactive fiction. I've been thinking of writing interactive fiction for a while, but last time I looked at it, I was a bit overwhelmed by the program that I would need to use. I've decided to start a bit slower and make a very very very simple story to start out with, so that I can learn to do the basic things that I want to do. Basically, Twine is a program that converts a graphical representation of a non-linear story into a webpage. When you think about how much a non-linear story is like a website, it makes total sense. I like that Twine helps you visualize how the different sections of your branching story connect and split and go back together again. The part I need to learn how to do is the part that handles variables, so that you can choose the gender, pronouns, and attributes, for example, of your character and have those choices be reflected in the story. I think I'll be getting to that part of the instruction manual soon. I don't plan on doing much that is very complicated (I think) right now, so I think that I can just work with those basic parts of Twine for the time being. Twine is available online, but I have downloaded the offline version. However, now I realize that I may need to use the web version, because otherwise I won't be able to work on it while travelling. Although I want something that I can use on my phone.... I'll figure it out.
I want to write an interactive story about Prometheus stealing fire back from the Gods. However, I want it to be more interesting and have more characters (and love interests) than I think are in the original story. So, there is going to need to be some work done on figuring out how to make it work. I'm looking for a level of accuracy that is about equivalent to Hercules: The Legendary Journeys (with Kevin Sorbo), so while I do need to have it make sense, use the correct characters, and follow the story line, I'm not going to try to duplicate anything from ancient Greece.
In other news, my ear seems to still be very very slowly improving.
In frustrating news, I had to break out the new vitamin C today, and it is just terrible. I am incredibly glad I didn't order a year's worth. It is pills, not capsules, and they are very difficult to swallow. Even my giant liver pills aren't this hard to swallow, and I used to regularly choke on those. Since I was already making gelatin this evening, I tried dipping the vitamin C pills in it, and that really helped a lot. So, I'm going to try tomorrow to see if I can treat the pills with gelatin and have them stay together for a while after that. I think maybe if I freeze them, they won't get too wet and fall apart, but maybe not. I'm so glad I ordered my regular vitamin C. Phew! (Update: this is a problem because I take ten of these pills a day.)
I am getting toward the end of one of my stories, and after much consideration, I've decided that my next one will be interactive fiction. I've been thinking of writing interactive fiction for a while, but last time I looked at it, I was a bit overwhelmed by the program that I would need to use. I've decided to start a bit slower and make a very very very simple story to start out with, so that I can learn to do the basic things that I want to do. Basically, Twine is a program that converts a graphical representation of a non-linear story into a webpage. When you think about how much a non-linear story is like a website, it makes total sense. I like that Twine helps you visualize how the different sections of your branching story connect and split and go back together again. The part I need to learn how to do is the part that handles variables, so that you can choose the gender, pronouns, and attributes, for example, of your character and have those choices be reflected in the story. I think I'll be getting to that part of the instruction manual soon. I don't plan on doing much that is very complicated (I think) right now, so I think that I can just work with those basic parts of Twine for the time being. Twine is available online, but I have downloaded the offline version. However, now I realize that I may need to use the web version, because otherwise I won't be able to work on it while travelling. Although I want something that I can use on my phone.... I'll figure it out.
I want to write an interactive story about Prometheus stealing fire back from the Gods. However, I want it to be more interesting and have more characters (and love interests) than I think are in the original story. So, there is going to need to be some work done on figuring out how to make it work. I'm looking for a level of accuracy that is about equivalent to Hercules: The Legendary Journeys (with Kevin Sorbo), so while I do need to have it make sense, use the correct characters, and follow the story line, I'm not going to try to duplicate anything from ancient Greece.
In other news, my ear seems to still be very very slowly improving.
In frustrating news, I had to break out the new vitamin C today, and it is just terrible. I am incredibly glad I didn't order a year's worth. It is pills, not capsules, and they are very difficult to swallow. Even my giant liver pills aren't this hard to swallow, and I used to regularly choke on those. Since I was already making gelatin this evening, I tried dipping the vitamin C pills in it, and that really helped a lot. So, I'm going to try tomorrow to see if I can treat the pills with gelatin and have them stay together for a while after that. I think maybe if I freeze them, they won't get too wet and fall apart, but maybe not. I'm so glad I ordered my regular vitamin C. Phew! (Update: this is a problem because I take ten of these pills a day.)